﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace XML.Ultils
{
    public class Equipments
    {
        private string NAME = "";
        private int VERSION = 1;
        private float BOIL_SIZE = 0;
        private float BATCH_SIZE = 0;
        private float TUN_VOLUME = 0;
        private float TUN_WEIGHT = 0;
        private float TUN_SPECIFIC_HEAT = 0;
        private float TOP_UP_WATER = 0;
        private float TRUB_CHILLER_LOSS = 0;
        private float EVAP_RATE = 0;
        private float BOIL_TIME = 0;
        private string CALC_BOIL_VOLUME = "";
        private float LAUTER_DEADSPACE = 0;
        private float TOP_UP_KETTLE = 0;
        private string HOP_UTILIZATION = "";
        private string NOTES = "";
        private string DISPLAY_BOIL_SIZE = "";
        private string DISPLAY_BATCH_SIZE = "";
        private string DISPLAY_TUN_VOLUME = "";
        private string DISPLAY_TUN_WEIGHT = "";
        private string DISPLAY_TOP_UP_WATER = "";
        private string DISPLAY_TRUB_CHILLER_LOSS = "";
        private string DISPLAY_LAUTER_DEADSPACE = "";
        private string DISPLAY_TOP_UP_KETTLE = "";

        //get, set Name
        public void setNAME(string x)
        {
            this.NAME = x;
        }
        public string getNAME()
        {
            return this.NAME;
        }
        //get, set VERSION
        public void setVERSION(int x)
        {
            this.VERSION = x;
        }
        public int getVERSION()
        {
            return this.VERSION;
        }
        //get, set BOIL_SIZE
        public void setBOIL_SIZE(float x)
        {
            this.BOIL_SIZE = x;
        }
        public float getBOIL_SIZE()
        {
            return this.BOIL_SIZE;
        }
        //get, set BATCH_SIZE
        public void setBATCH_SIZE(float x)
        {
            this.BATCH_SIZE = x;
        }
        public float getBATCH_SIZE()
        {
            return this.BATCH_SIZE;
        }
        //get, set TUN_VOLUME
        public void setTUN_VOLUME(float x)
        {
            this.TUN_VOLUME = x;
        }
        public float getTUN_VOLUME()
        {
            return this.TUN_VOLUME;
        }
        //get, set TUN_WEIGHT
        public void setTUN_WEIGHT(float x)
        {
            this.TUN_WEIGHT = x;
        }
        public float getTUN_WEIGHT()
        {
            return this.TUN_WEIGHT;
        }
        //get, set TUN_SPECIFIC_HEAT
        public void setTUN_SPECIFIC_HEAT(float x)
        {
            this.TUN_SPECIFIC_HEAT = x;
        }
        public float getTUN_SPECIFIC_HEAT()
        {
            return this.TUN_SPECIFIC_HEAT;
        }
        //get, set TOP_UP_WATER
        public void setTOP_UP_WATER(float x)
        {
            this.TOP_UP_WATER = x;
        }
        public float getTOP_UP_WATER()
        {
            return this.TOP_UP_WATER;
        }
        //get, set TRUB_CHILLER_LOSS
        public void setTRUB_CHILLER_LOSS(float x)
        {
            this.TRUB_CHILLER_LOSS = x;
        }
        public float getTRUB_CHILLER_LOSS()
        {
            return this.TRUB_CHILLER_LOSS;
        }
        //get, set EVAP_RATE
        public void setEVAP_RATE(float x)
        {
            this.EVAP_RATE = x;
        }
        public float getEVAP_RATE()
        {
            return this.EVAP_RATE;
        }
        //get, set BOIL_TIME
        public void setBOIL_TIME(float x)
        {
            this.BOIL_TIME = x;
        }
        public float getBOIL_TIME()
        {
            return this.BOIL_TIME;
        }
        //get, set CALC_BOIL_VOLUME
        public void setCALC_BOIL_VOLUME(string x)
        {
            this.CALC_BOIL_VOLUME = x;
        }
        public string getCALC_BOIL_VOLUME()
        {
            return this.CALC_BOIL_VOLUME;
        }
        //get, set LAUTER_DEADSPACE
        public void setLAUTER_DEADSPACE(float x)
        {
            this.LAUTER_DEADSPACE = x;
        }
        public float getLAUTER_DEADSPACE()
        {
            return this.LAUTER_DEADSPACE;
        }
        //get, set TOP_UP_KETTLE
        public void setTOP_UP_KETTLE(float x)
        {
            this.TOP_UP_KETTLE = x;
        }
        public float getTOP_UP_KETTLE()
        {
            return this.TOP_UP_KETTLE;
        }
        //get, set HOP_UTILIZATION
        public void setHOP_UTILIZATION(string x)
        {
            this.HOP_UTILIZATION = x;
        }
        public string getHOP_UTILIZATION()
        {
            return this.HOP_UTILIZATION;
        }
        //get, set NOTES
        public void setNOTES(string x)
        {
            this.NOTES = x;
        }
        public string getNOTES()
        {
            return this.NOTES;
        }
        //get, set DISPLAY_BOIL_SIZE
        public void setDISPLAY_BOIL_SIZE(string x)
        {
            this.DISPLAY_BOIL_SIZE = x;
        }
        public string getDISPLAY_BOIL_SIZE()
        {
            return this.DISPLAY_BOIL_SIZE;
        }
        //get, set DISPLAY_BATCH_SIZE
        public void setDISPLAY_BATCH_SIZE(string x)
        {
            this.DISPLAY_BATCH_SIZE = x;
        }
        public string getDISPLAY_BATCH_SIZE()
        {
            return this.DISPLAY_BATCH_SIZE;
        }
        //get, set DISPLAY_TUN_VOLUME
        public void setDISPLAY_TUN_VOLUME(string x)
        {
            this.DISPLAY_TUN_VOLUME = x;
        }
        public string getDISPLAY_TUN_VOLUME()
        {
            return this.DISPLAY_TUN_VOLUME;
        }
        //get, set DISPLAY_TUN_WEIGHT
        public void setDISPLAY_TUN_WEIGHT(string x)
        {
            this.DISPLAY_TUN_WEIGHT = x;
        }
        public string getDISPLAY_TUN_WEIGHT()
        {
            return this.DISPLAY_TUN_WEIGHT;
        }
        //get, set DISPLAY_TOP_UP_WATER
        public void setDISPLAY_TOP_UP_WATER(string x)
        {
            this.DISPLAY_TOP_UP_WATER = x;
        }
        public string getDISPLAY_TOP_UP_WATER()
        {
            return this.DISPLAY_TOP_UP_WATER;
        }
        //get, set DISPLAY_TRUB_CHILLER_LOSS
        public void setDISPLAY_TRUB_CHILLER_LOSS(string x)
        {
            this.DISPLAY_TRUB_CHILLER_LOSS = x;
        }
        public string getDISPLAY_TRUB_CHILLER_LOSS()
        {
            return this.DISPLAY_TRUB_CHILLER_LOSS;
        }
        //get, set DISPLAY_LAUTER_DEADSPACE
        public void setDISPLAY_LAUTER_DEADSPACE(string x)
        {
            this.DISPLAY_LAUTER_DEADSPACE = x;
        }
        public string getDISPLAY_LAUTER_DEADSPACE()
        {
            return this.DISPLAY_LAUTER_DEADSPACE;
        }
        //get, set DISPLAY_TOP_UP_KETTLE
        public void setDISPLAY_TOP_UP_KETTLE(string x)
        {
            this.DISPLAY_TOP_UP_KETTLE = x;
        }
        public string getDISPLAY_TOP_UP_KETTLE()
        {
            return this.DISPLAY_TOP_UP_KETTLE;
        }
    }
}
